CUDA Papers

A collection of research papers and projects utilizing CUDA technology

Tag Archives: hierarchies

Fast BVH construction on GPUs Abstract We present two novel parallel algorithms for rapidly constructing bounding volume hierarchies on manycore GPUs. The first uses a linear ordering derived from spatial Morton codes to build hierarchies extremely quickly and with high parallel scalability. The second is a top-down approach that uses the surface area heuristic (SAH) to build hierarchies optimized […]